Master’s Final Project
Route
Reimagine the experience of walking as a
new way to discover the world with every step
COMPANY
Digital Rural Lab
YEAR/S
2019 - 2020
ROLE
UX Research, Product Strategy, UX/UI, Design System, Brand

01 / ABOUT THE PROJECT
A digital companion for more meaningful outdoor experiences
Product Design, UX Research, UX/UI, Design System, Brand
Native app · Mobile-first · Outdoor activities
02 / RESEARCH & OPPORTUNITY
Understanding how people experience the outdoors
GPS, route planning and activity tracking were among the most valued features, making reliable navigation a basic requirement rather than a differentiator.
02
USERS WANT MORE CONTEXT
People wanted richer information about the places they were exploring, both during the activity and afterwards — something their existing apps did not fully provide.
03
DISCOVERY & COMMUNITY MATTER
Recommendations, nearby routes, challenges, events and community features could help users discover new activities and stay motivated.
03 / USER NEEDS
Different users, different reasons to explore
01
EXPLORE
Find relevant routes and activities.
02
NAVIGATE
Follow reliable guidance adapted to the activity.
03
CONNECT
Discover people, events and recommendations.
04
REMEMBER
Review routes, places and points of interest afterwards.

04 / PRODUCT STRATEGY
Turning research into a focused MVP
05 / CORE EXPERIENCE
Guidance that gets out of the way
Route was designed as a companion rather than a traditional navigation tool. Users could plan a route, receive non-intrusive audio guidance and contextual information while moving, and later revisit the experience through an interactive map with saved points of interest.
Plan
Navigate
Listen
Discover
REVISIT
06 / DESIGNING ROUTE
From structure to a coherent visual system

07 / BRAND & PRODUCT VISION
Making the product feel like part of the landscape

08 / LEARNING
Designing technology that helps people pay more attention







